Higher Level Learning are a bespoke elearning company based in Manchester. They specialise in bespoke elearning development, microlearning, online course design and development, digital curriculum design and gamification, and are experts at converting existing face-to-face training to elearning or blended learning programmes. They have worked with many private and public sector organisations including the NHS.
iFlourish provide an end-to-end elearning service, starting with consultancy through to design, development, testing and implementation. They can provide elearning, m-elearning, an app, game based learning, learning platforms or a business application, as well as advice and consultancy to achieve your objectives. They offer a one-stop shop for all your needs, including hosting, video and audio.
eOrigen is an elearning company offering high quality digital media production, interactive training videos, video learning, dramatised training scenarios, interactive multimedia modules, plus, many other innovative ideas. They specialise in all aspects of content production including live shoots, aerial and 360, consistently delivering high production values and offering audiences engaging, high impact brand stories, corporate videos, training videos, event videos and promotional videos.
Day One Technologies in elearning company based in West Yorkshire provide bespoke learning solutions, are extremely capable with elearning content development, bespoke LMS and more. Their bespoke simulation training creates an ideal environment for interactive learning, onboarding and developing staff in the use of IT systems.
Walkgrove is an elearning solutions company based in the UK and Australia, and their core business is the design and development of elearning, bespoke learning and blended learning programmes.
They also offer a wide range of off-the-shelf Ready to Go e learning modules, classroom training, workshops and other generic elearning training and interactive learning resources.
Virtual College is a leading provider of e learning, online courses, blended learning and learning management systems (LMS).
Virtual College provide a choice of over 350 online e learning courses for compliance and self-development. They have provided bespoke learning and complete design, delivery and progress support training packages in a wide range of sectors including; Apprenticeships Construction, Healthcare, Lean Healthcare Housing, Manufacturing Productivity, Telesolutions, Safeguarding and Social Care.
WillowDNA are a bespoke learning company and providers of custom e learning and blended learning solutions based in Bristol. They offer a cloud based LMS – Pathway – which is now also available pre-loaded with a library of content on popular business topics from SkillPill, and integrates a responsive authoring tool – gomo – within their new Pathway360 package.
Titus Learning is an e learning company and official Moodle Partner in the UK , and is a provider of LMS solutions for professional training providers, as well as VLEs (virtual learning environments). Based in West Yorkshire, Titus provide bespoke learning solutions and have a wealth of expertise in developing VLEs.
The Learning Rooms delivers e learning courses and blended learning programmes. Their bespoke learning courses deliver high-quality e learning on leading management practice in key areas including performance management, policies and procedures and conflict resolution. They also offer bespoke learning and courses in specialist health and safety areas such as Manual Handling and People Handling.
GLAD Solutions are a specialist in bespoke learning. Their rapid e learning development allow them to fit around their client’s needs. GLAD have developed personalised e learning, which uses an adaptive model to ensure that each learner using a piece of e learning receives content relevant for their knowledge level.
aNewSpring is an e learning company with a platform that is feature rich but easy to use and offers social and mobile learning, blended learning, bespoke learning solutions, and adaptive learning including the innovative MemoTrainer. aNewSpring is configured to support training by effectively managing content to deliver the optimum blended learning solution. The e learning platform is available internationally.
Safety Media supply Health and Safety e learning solutions. Enterprise e learning from Safety Media includes built for purpose risk management focused LMS as well as the ability to deliver e learning and encourage interactive learning in a classroom type situation using smart technology. Express e learning allows access to a slimmed down version of the risk management LMS as well as full access to the course library. Safety Media are experts in Health & Safety e learning.
Brightwave create bespoke learning solutions. They develop elearning solutions that achieve a positive measurable impact, and provide a complete elearning service involving interactive learning, including: Bespoke learning and blended learning solutions, Live online training, Evaluation and consultancy, Managed elearning services and LMS, Mobile learning solutions, Business transformation and organisational change.
e-Learning Centre by Learning Light offers bespoke learning and a comprehensive range of online courses. The video elearning courses include Leadership and Management, Selling Skills, Communication, Negotiation, Presentation Skills, Health and Safety, Food Hygiene, Health and Social Care, Business Improvement Techniques and Productivity. It also provides a wide range of online language learning courses. Elearning courses are available via a dedicated LMS or with an Enterprise Licence.
Visit www.e-learningcentre.co.uk to learn more.
Webanywhere is a website design and bespoke learning technology company, providing web-based e learning platforms, interactive learning and online game based learning. Webanywhere offer blended learning solutions, open source e learning management systems, e-portfolios, bespoke CMS websites and software integration. They also provide additional services, such as anti-plagiarism tools, as well as website hosting and game based learning.
Leo Learning can expertly offer game based learning, and provide networking and discussion on multi-device e learning, blended learning solutions, and consultancy in strategic use of technology. Leo offers bespoke learning, multi- learning, interactive learning, mobile learning, rapid learning, blended learning LMS course building, game based learning, social learning, learning resources, translation and localisation content. Leo support a range of e learning platforms; Learning portal, Enterprise LMS, Education VLE, Bespoke, portals, Learning Record Store (LRS), Platform services. Leo are able to create game based learning using gomo learning, articulate storyline to create custom multi device e learning courses.
Kallidus provide e learning and talent management solutions, as well as products in Learning Management Systems(LMS), Performance Management, Talent & Succession and e learning Authoring Tools. Kalidus also can provide content & consultancy in talent strategy and learning, and bespoke learning content.
DeltaNet is an elearning company that designs and develops web based learning, providing blended learning solutions and a range of strategic learning and development services; ready made elearning courses, bespoke elearning, elearning platform KreateIT and compliance tools.
City & Guilds Kineo is a bespoke learning company that can provide a full range of services including; Consulting and capability building, Blended learning in the form of blended programme design and development, Custom, rapid and mobile elearning development, Course library of Kineo Essentials content, Learning portals and LMS using Totara LMS, Apprenticeships, Qualifications, Accreditation. Kineo provide bespoke elearning programmes, specialising in Management and leadership, Sales and product knowledge, Customer service, Compliance and awareness, Technical and process training, Onboarding/induction and apprenticeships.
Desq create digital e learning, training and bespoke learning resources, game based learning and online courses, as well as custom-made digital learning and training. Desq are a creative media company providing blended learning solutions, designing and developing interactive solutions to e learning problems, and can design and develop custom-made interactive learning resources and e learning courses. Desq also develop for a range of delivery platforms from SCORM compliant Learning Management Systems to social enterprise software, the web and mobile. Desq specialise in developing game based learning and serious games, digital gameplay with learning, using gaming and simulation mechanisms to stimulate game based learning experiences.
Tribal develop innovative elearning and interactive learning resources, and provide strategic advice and support, as well as solutions including elearning platforms and portals, high bandwidth multimedia, video content, online tutoring and mentoring support. They also integrate mobile learning technologies into our solutions.
Higher Level Learning – a learning company in Manchester
Microlearning, another one of those buzzwords?
Essentially, ‘micro learning’ is the basic is providing educational/training material in short segments of typically around 3-5 minutes (or even shorter). This helps learners to focus on the ‘essentials’ of that area of learning , thus improving their ability to retain the knowledge or skill.
Microlearning is becoming more and more frequently used to supplement eLearning courses – and for good reason.
But before jumping headfirst into the microlearning pool, it’s critical that the basics are understood so that you can effectively use it to your advantage, achieving sustained results from the get go.
What makes microlearning effective?
Making sure that the segments of the learning course are divided into smaller chunks is key to effectively delivering information.
For example, rather than an informational video lasting an hour, dividing this into shorter individual videos or combining with other types of content can be more effective.
Learning is most effective when information is bite-sized, focused, and can be absorbed at any time, on any device. Therefore, microlearning must also be efficient and engaging to be effective.
Microlearning allows learners to absorb knowledge more rapidly through a range of formats which are suited to modern technologies. When learners often need to be on the go, bite sized information is more suited to the technology of today.
Another benefit of bite sized learning is that courses are cost effective to develop and to update as needed and allow for variation and customisation.
Also, Microlearning teaches new skills in short and focused segments. This allows businesses to focus on the skills that would most benefit their employees and the organisation as a whole.
For more elearning information…
Higher Level Learning – a learning company in Manchester
The field of evaluation is well established and as a result, there are a number of different approaches and theories, but evaluate microlearning as you would any other learning. In order to develop a practical, non-labour intensive and therefore cost-effective tool for evaluating microlearning, opt for a goal-based approach (see 2. below) whilst making certain assumptions regarding environmental variables.
Robinson (2002) lists the five main approaches developed by different evaluation theorists, below. ‘While the different approaches are all attempting to answer similar questions (about the worth of programmes and elements of them), the emphasis on various aspects (purpose, focus and evaluator’s role) varies, as does the underpinning theory. However, all
share at least one feature: a concern for rigor in the conduct of the evaluation and a concern for reliable and systematic evidence to support any conclusions.’
|Approach||Emphasis||Focusing issues||Evaluator’s role||Specific information needs|
|1. Experimental||Research design||What effects
can they be
|Expert/ scientist||Outcome measures.
Variation in treatment.
Other influences on learners.
Availability of a control group.
|2. Goal oriented||Goals and
|What are the
how can they be measured?
|3. Decision focused
need to be
made and what
|Stage of programme
Cycle of decision making.
Data gathering and reporting.
users or clients
|Who are the
users and what
be most useful?
Intended uses of information.
have a stake in
and what are
their points of
|Variation in individual and group perspectives.
Stakeholder concerns and participation in
determining and framing the data.
Variation in measures and sites.
Higher Level Learning – a learning company in Manchester
How to measure the efficacy of microlearning
Whether you’re an elearning designer or microlearning developer or anyone working in the field of learning, measuring the efficacy of microlearning or learning in general is sometimes regarded as a difficult or almost impossible task especially measuring the transfer of skills in the workplace. Consequently it is rarely attempted or only ‘surface scratched’. We’ve done some work on this at Higher Level Learning and can hopefully provide one method that works and has been tried and tested in the work environment. We call it SeET – Snapshot elearning Effectiveness Tool.
Our criteria for success was:
- A practical solution that can be used by staff with little experience of evaluation
- A tool that steps beyond Kirkpatrick level one and measures behavioural changes in the workplace based on completed elearning (or just learning)
- A solution that can be quickly deployed and easily measured in the workplace
- A cost-effective solution
- the tool should not be limited to evaluating elearning and could be adapted for use in other areas
One question before we go any further:
Why measure microlearning or learning at all?
In the current financial climate, it’s more important than ever for elearning and learning programmes to demonstrate their value and the benefits they provide to an organisation. This means creating programmes and initiatives clearly linked to business objectives and having effective tools in place to measure their success (hence the creation of SeET).
Higher Level Learning – a learning company in Manchester
elearning developers, designers – download your free scenario based learning template (Word format) scenariobasedlearning
Scenario based learning can be used to immerse learners in a work related situation and expose them to a given situation and ask them to apply knowledge relevant to that situation. They can be developed to address single or multiple learning objectives.
- SBL presents learners with:
- Emotional attachment
This type of learning, also known as experiential learning, occurs when we immerse ourselves in a situation in which we are forced to make a decision.
Working as elearning designers and / or elearning developers, we come across many different types of business who want online learning creating or face to face training, converting to online learning. From what I’ve seen the message still isn’t getting through that people learn from involvement and decision making and not from reading pages and pages of Content. I saw it yesterday (literally) and I’ll see it tomorrow. So how do we persuade subject matter experts (SMEs) to write differently?
Every training intervention has a reason and it’s usually a problem. Businesses don’t spend money on training unless they have to. E.g. A food manufacturing manager needs to educate staff on food hygiene – otherwise customers will more than likely acquire food poisoning. A NHS manager has to train 500 nurses to use a new type of thermometer – otherwise patients may be ill and go undetected. Everything’s a problem and problems need to be fixed.
So, tell your SME that. In fact first, ask them what problems will be solved by the training – why are they being asked to write the training Content? Then tell them to write as though they are going to fix the problems.
For example as a food hygiene employee, what problems are likely to emerge? Tell them to write a scenario to fix each potential problem, for example, a customer has become ill. How can that of been prevented? What should be done to ensure it never happens again? What decisions should be made – what are the right and wrong decisions? Ask them to take the learner through the process but ask them to write the Content as a scenario in a non-linear fashion. To fix the problem, what is the correct route – the right decisions, and what is the incorrect route – the wrong decisions. Ask the to write it like a branch of a tree but ask them never to create more than 3 branches – from experience, after 3 or 4 it becomes too complicated to design and build.
Bespoke eLearning Development
Now we have some theory to underpin the game design, it’s time to start the practical game design. As an elearning developer / designer you will have a preferred rapid development tool. Some of the obvious ones being Articulate Storyline 2, Captivate 9, Lectora. All of these have their various advantages and disadvantages. For a good assessment of them all see: http://elearninguncovered.com/2013/01/e-learning-authoring-tool-comparison/. I had to choose one to create a game so I went with Storyline 2 for no other reason than, this is the last tool I used to create an elearning course, but I’ll try and keep the instructions as generic as possible. I’ll provide a link to the finished course at the end so you can download it and look at the structure/actions/code etc. I’ll also try and break down the elearning development into salient sections – one post a section. Keep the Octalysis gamification framework at hand to check what you need to think about as you start to develop: http://yukaichou.com/gamification-examples/octalysis-complete-gamification-framework/
Bespoke eLearning Development
It would be remiss of me to go any further without mentioning some kind of learning design documentation – useful for the elearning developer / designer. A design document sets out what form the game will take, how learning will occur and generally gives you something to work from and refer to. As a serious games’ designer I like to mix the Learning Design with the game design document – how does the game meet the learning objectives – remember this is not just about Gamification, it’s about creating a game to help people learn – a Serious Game: differences between Gamification and Serious Games
You can call it what you like, I tend to call it a Learning Design Document.
If you’re developing a Serious Game for a client they will expect to know what you are going to produce and why you are producing it in that way. They will want to know how your game will meet their learning objectives. It should form something along the lines of:
Learning Design documentation
- Concept document:
Describes the idea of the game and proposed game genre, target audience; most compelling features; how it will meet the learning objectives; cost and time to develop. It defines the concept, scope, worthiness and feasibility; sells the idea to your client. You may need a prototype of some kind.
- Design Document:
Describes the nuts and bolts of the entire project, with all the details and the method by which each element will be implemented. It describes how learning will occur for each of the learning objectives – in detail. It ensures that what is produced is what you want to produce and what your client wants you to produce.
- Production Documents:
Project and time-management details; task database; budget spreadsheet; technical specifications; Q/A database. It implements the design document on time and within budget. This may be the job of the project manager (if you have one). But they will require your input on the learning design aspect of the project so you will need to know this in some way or another.